Multi Theft Auto: San Andreas Deathmatch v1.0-dp2ഀ -------------------------------------------------ഀ Release Notesഀ ഀ Features:ഀ * A command to enter windowed mode for easier script development ("window")ഀ * The current resource can now be stopped from inside the resource scriptഀ * MTU size is now configurable in the server configഀ * Added server/player count in the server browserഀ * Added fileGetSizeഀ * Added getBoundKeysഀ * Added onClientExplosion eventഀ * Added fatal error to the launcher for users with (unsupported) non-standard ANSI pathsഀ * Added game-monitor.com heartbeat whenever querying is enabledഀ ഀ Bugfixes:ഀ * Sliding player issues might be fixed. If it still happens, any details on it and ideally a way to reproduce it is wanted on the forums.ഀ * A few server crashes fixed. If your windows server crashes, please submit the dump from the servers dumps/ folder to the forums so we can fix it.ഀ * Fixed nametags being white or having team colors between gamemodes and gamemode maps.ഀ * Fixed some crashes related to Vista installationsഀ * Fixed timeouts after connect on certain routers.ഀ * Fixed the resource registry not overriding default settings in the meta properly and it breaking on some XML filesഀ * Fixed fileOpen not working on zip resources. fileCreate also works inside zip resources now.ഀ * Fixed . and .. being read as resources on linuxഀ * Fixed sharing one file for both the server and the client in the meta causing Download Error 9 for the playersഀ * Fixed ASE not reporting the correct ip when is specified in the configഀ * Banning functions no longer crashഀ * setVehicleModel now restores the vehicle's velocity properlyഀ * Fixed bug in uninstaller causing it to delete the entire folder MTA was installed to rather than just the files MTA added to the folderഀ * Custom vehicle models now load textures correctly if they were streamed outഀ * Linux builds now contain libcurl statically linked into the executablesഀ * Decreased MTU size to allow more compatibility for users with hardware setups that reject oversized packetsഀ * Fixed freezing related issues causing vehicles to appear static without rotation whilst movingഀ ഀ Tweaks:ഀ * Minor tweaks to sync here and thereഀ * Increased default weapon skill settingഀ * Projectiles now take the players speed into accountഀ * Adjusted linux build configurationsഀ * Binding on a bad interface now shows an error